Age | Commit message (Collapse) | Author |
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DRTVWR-559
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SL-19513
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Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
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forward rendering code.
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wrong color space.
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irradiance maps from being brighter than the environment.
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decruft.
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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usage of gl_FragDepth from shadow shaders.
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"bindDeferredShader" and shadow map setup.
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make LLDrawPoolMaterials less branchy.
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abilities and remove some more fast timers.
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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API expects const char* anyways.
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This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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and fix for gl errors on AMD windows
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glext.h
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DRTVWR-543-maint_cmake
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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This reverts commits
9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933
53c0144dd272470172591b967a84beaa4019b728 SL-11687
492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056
b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391
921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561
639acb6ff7495a6840d437dd8473172ec03e200a SL-15333
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LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
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Optimize out a map lookup in rigged face rendering.
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VAOs by default.
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because it causes frame stalls while logging.
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Euclid's feedback
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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