summaryrefslogtreecommitdiff
path: root/indra/llrender/llglslshader.cpp
AgeCommit message (Expand)Author
2022-10-06Switch away from std::stringGeenz Linden
2022-10-05Initial pass at adding KHR_debug supportGeenz
2022-09-19SL-18128, SL-18128 - No glerror on Mac!Howard (Aech Linden) Stearns
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs an...Dave Parks
2022-09-02SL-17967 Purge OpenGL extensions (use core API only)Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-06-23fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ...Brad Kittenbrink
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-01-14SL-16606: Add profiler category SHADERPtolemy
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-10-06SL-16138 Add timing mark-up to shader fxnsDave Houlton
2021-10-05SL-16138 Avoid re-binding a shader which is already boundDave Houlton
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks
2021-04-01SL-14990 Turn on shader init logging after crashAndrey Kleshchev
2020-04-15SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l...Ptolemy
2020-04-15Cleanup to coding standardPtolemy
2019-07-22Remove binding and use of glIsShader for now (only useful for avoiding warnin...Graham Linden
2019-07-22SL-10761Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and f...Graham Linden
2019-03-12More tab restoration.Graham Linden
2019-03-12Tab restoration project.Graham Linden
2019-03-07Fix tabs.Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-29SL-9977Graham Linden
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-30MAINT-9064Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Merge to 5.1.6Graham Linden
2018-05-31MergeRider Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml file...Graham Linden graham@lindenlab.com
2018-05-01Le MergeGraham Linden graham@lindenlab.com