Age | Commit message (Expand) | Author |
2021-11-12 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD... | Dave Parks |
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. Opti... | Runitai Linden |
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs... | Dave Parks |
2021-10-06 | SL-16138 Add timing mark-up to shader fxns | Dave Houlton |
2021-10-05 | SL-16138 Avoid re-binding a shader which is already bound | Dave Houlton |
2021-09-27 | SL-16093 Don't force the console window to be open on developer builds becaus... | Dave Parks |
2021-09-20 | SL-16006 and SL-16009 Rigged mesh rendering optimization pass | Dave Parks |
2021-04-01 | SL-14990 Turn on shader init logging after crash | Andrey Kleshchev |
2020-04-15 | SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l... | Ptolemy |
2020-04-15 | Cleanup to coding standard | Ptolemy |
2019-07-22 | Remove binding and use of glIsShader for now (only useful for avoiding warnin... | Graham Linden |
2019-07-22 | SL-10761 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and f... | Graham Linden |
2019-03-12 | More tab restoration. | Graham Linden |
2019-03-12 | Tab restoration project. | Graham Linden |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-07 | SL-10618, SL-10698 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden |
2018-10-29 | SL-9977 | Graham Linden |
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden |
2018-08-30 | MAINT-9064 | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ... | Graham Linden |
2018-06-01 | Merge to 5.1.6 | Graham Linden |
2018-05-31 | Merge | Rider Linden |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml file... | Graham Linden graham@lindenlab.com |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2018-03-03 | Remove MSVC pragmas breaking OSX build. | Graham Linden graham@lindenlab.com |
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com |
2018-01-30 | Keep attributes name (useful for debug) | ruslantproductengine |
2017-12-26 | MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh ... | ruslantproductengine |
2017-09-26 | Clouds still funky but better. | Rider Linden |
2017-09-22 | Merge | Rider Linden |
2017-09-20 | Cleanup inside GLSLShader for uniform mapping. | Rider Linden |
2017-09-20 | DRTVWR-418: Fix C++ errors detected by Xcode 9. | Nat Goodspeed |
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix... | Brad Payne (Vir Linden) |
2016-07-18 | Backed out changeset: 5fe5ad059c05 | ruslantproductengine |
2016-05-23 | Automated merge with tip of viewer-release | callum_linden |
2016-05-13 | Add invert texture coordinates for media textures. | ruslantproductengine |