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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llglslshader.cpp
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2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-04-12
Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor
Jonathan "Geenz" Goodman
2023-04-12
Fixed DoF
Jonathan "Geenz" Goodman
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-10
Get DoF working
Jonathan "Geenz" Goodman
2023-03-31
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-03-29
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-11
SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-18
SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...
Dave Parks
2022-11-17
SL-18154 Profile guided optimizations -- remove some unneeded operations and ...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-06
Switch away from std::string
Geenz Linden
2022-10-05
Initial pass at adding KHR_debug support
Geenz
2022-09-19
SL-18128, SL-18128 - No glerror on Mac!
Howard (Aech Linden) Stearns
2022-09-14
SL-17701 Fix for crash on AMD WHQL drivers.
Dave Parks
2022-09-02
SL-17967 Fix for confounding program and shader objects when fetching logs an...
Dave Parks
2022-09-02
SL-17967 Purge OpenGL extensions (use core API only)
Dave Parks
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-06-23
fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ...
Brad Kittenbrink
2022-06-05
Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into DRTVWR-543-...
Nicky
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2022-04-18
Use correct type
Nicky
2022-01-14
SL-16606: Add profiler category SHADER
Ptolemy
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-12
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
Andrey Kleshchev
2021-11-12
SL-15391 Crash at getUniformLocation
Andrey Kleshchev
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2021-10-06
SL-16138 Add timing mark-up to shader fxns
Dave Houlton
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