Age | Commit message (Collapse) | Author |
|
|
|
Up bone cap to 64 for rigged meshes.
|
|
|
|
|
|
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
10.6.8 nV driver issues
|
|
conversion in one place
|
|
slight cleanup.
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
submitted to be acceptable
|
|
Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
|
|
|
|
permutations)
|
|
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
(reloading shaders).
|
|
again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
|
|
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
GL_ARB_shader_objects
|
|
|
|
with exploding amounts of non-built-in GL state
|
|
|
|
index debug setting rebuild shaders to use no flow control when set to 1 or lower
|
|
|
|
modify viewer to run under said context without generating errors.
|
|
|
|
light state
|
|
using shaders.
|
|
|
|
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
|
|
|