Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-06 | GL TIME_ELAPSED_EXT as alternative to TIME_ELAPSED | Erik Kundiman | |
2023-09-06 | Some GL_VERSION_2_0 sampler implementor only code | Erik Kundiman | |
preprocessed so it doesn't get compiled on non implementors. | |||
2023-09-06 | Core profile query related functions | Erik Kundiman | |
replacing their legacy ARB counterparts. | |||
2023-09-06 | Core profile vertex attribute related functions | Erik Kundiman | |
replacing legacy ARB versions. | |||
2023-09-06 | Core profile uniform related functions | Erik Kundiman | |
replacing legacy ARB versions. | |||
2023-09-06 | Core profile program object related functions | Erik Kundiman | |
Whether to create/delete, or take the program object as an argument. Include ones for attaching & detaching shaders too, ones that deal with attributes & uniforms and so on, etc.. Replacing legacy ARB versions. | |||
2023-09-06 | Core profile glCreateShader & return type GLuint | Erik Kundiman | |
to replace the less portable ARB versions. | |||
2023-09-05 | Preprocess non portable GL funcs & macros | Erik Kundiman | |
so that implementations that don't include a certain GL implementation won't fail trying to compile the code. | |||
2022-06-05 | Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵ | Nicky | |
DRTVWR-543-maint_cmake | |||
2022-04-18 | Use correct type | Nicky | |
2022-01-14 | SL-16606: Add profiler category SHADER | Ptolemy | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-12 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev | |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. ↵ | Runitai Linden | |
Optimize out a map lookup in rigged face rendering. | |||
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and ↵ | Dave Parks | |
VAOs by default. | |||
2021-10-06 | SL-16138 Add timing mark-up to shader fxns | Dave Houlton | |
2021-10-05 | SL-16138 Avoid re-binding a shader which is already bound | Dave Houlton | |
2021-09-27 | SL-16093 Don't force the console window to be open on developer builds ↵ | Dave Parks | |
because it causes frame stalls while logging. | |||
2021-09-20 | SL-16006 and SL-16009 Rigged mesh rendering optimization pass | Dave Parks | |
2021-04-01 | SL-14990 Turn on shader init logging after crash | Andrey Kleshchev | |
2020-04-15 | SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL ↵ | Ptolemy | |
linker errors | |||
2020-04-15 | Cleanup to coding standard | Ptolemy | |
2019-07-22 | Remove binding and use of glIsShader for now (only useful for avoiding ↵ | Graham Linden | |
warnings about deleting shader objects re-used across programs). | |||
2019-07-22 | SL-10761 | Graham Linden | |
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz | |
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340 | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | More tab restoration. | Graham Linden | |
Also fix ref to removed extra GLSL link module. 'warn-on-failure:no-tabs' | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-01-30 | SL-10415, SL-10434 | Graham Linden | |
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden | |
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-30 | MAINT-9064 | Graham Linden | |
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-05-31 | Merge | Rider Linden | |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml ↵ | Graham Linden graham@lindenlab.com | |
file w/ hard-coded grids. | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. |