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path: root/indra/llrender/llglslshader.cpp
AgeCommit message (Expand)Author
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-11SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-18SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...Dave Parks
2022-11-17SL-18154 Profile guided optimizations -- remove some unneeded operations and ...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-06Switch away from std::stringGeenz Linden
2022-10-05Initial pass at adding KHR_debug supportGeenz
2022-09-19SL-18128, SL-18128 - No glerror on Mac!Howard (Aech Linden) Stearns
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs an...Dave Parks
2022-09-02SL-17967 Purge OpenGL extensions (use core API only)Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-06-23fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ...Brad Kittenbrink
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-01-14SL-16606: Add profiler category SHADERPtolemy
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12DRTVWR-528 Reverting multiple commits due to moving them into D546 branchAndrey Kleshchev
2021-11-12SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-10-06SL-16138 Add timing mark-up to shader fxnsDave Houlton
2021-10-05SL-16138 Avoid re-binding a shader which is already boundDave Houlton
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks
2021-06-11SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-06-07Merge branch 'master' into DV528-merge-6.4.20Dave Houlton
2021-04-29SL-14113: Remove useless last digit in constant to help readability based on ...Ptolemy
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-01SL-14990 Turn on shader init logging after crashAndrey Kleshchev
2020-04-15SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l...Ptolemy
2020-04-15Cleanup to coding standardPtolemy
2019-07-22Remove binding and use of glIsShader for now (only useful for avoiding warnin...Graham Linden
2019-07-22SL-10761Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz