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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llglslshader.cpp
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Author
2021-11-12
SL-15391 Crash at getUniformLocation
Andrey Kleshchev
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2021-10-06
SL-16138 Add timing mark-up to shader fxns
Dave Houlton
2021-10-05
SL-16138 Avoid re-binding a shader which is already bound
Dave Houlton
2021-09-27
SL-16093 Don't force the console window to be open on developer builds becaus...
Dave Parks
2021-09-20
SL-16006 and SL-16009 Rigged mesh rendering optimization pass
Dave Parks
2021-06-11
SL-15391 Crash at getUniformLocation
Andrey Kleshchev
2021-06-07
Merge branch 'master' into DV528-merge-6.4.20
Dave Houlton
2021-04-29
SL-14113: Remove useless last digit in constant to help readability based on ...
Ptolemy
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-01
SL-14990 Turn on shader init logging after crash
Andrey Kleshchev
2020-04-15
SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l...
Ptolemy
2020-04-15
Cleanup to coding standard
Ptolemy
2019-07-22
Remove binding and use of glIsShader for now (only useful for avoiding warnin...
Graham Linden
2019-07-22
SL-10761
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-03-30
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
Geenz
2019-03-13
Mods to make merge with viewer-release have less whitespace-only change and f...
Graham Linden
2019-03-12
More tab restoration.
Graham Linden
2019-03-12
Tab restoration project.
Graham Linden
2019-03-07
Fix tabs.
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-08-30
MAINT-9064
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-05-31
Merge
Rider Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-03
Remove MSVC pragmas breaking OSX build.
Graham Linden graham@lindenlab.com
2018-02-26
Redo advanced atmo shader integration with SL.
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2018-01-30
Keep attributes name (useful for debug)
ruslantproductengine
2017-12-26
MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh ...
ruslantproductengine
2017-09-26
Clouds still funky but better.
Rider Linden
2017-09-22
Merge
Rider Linden
2017-09-20
Cleanup inside GLSLShader for uniform mapping.
Rider Linden
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