Age | Commit message (Collapse) | Author | |
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2018-08-16 | MAINT-3699 new shaders supporting alpha blend/mask rigged content. | Graham Linden | |
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler. | |||
2018-01-30 | Keep attributes name (useful for debug) | ruslantproductengine | |
2017-12-26 | MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh ↵ | ruslantproductengine | |
when worn (MacOS only) FIXED. | |||
2017-09-20 | DRTVWR-418: Fix C++ errors detected by Xcode 9. | Nat Goodspeed | |
You can't legitimately perform an ordered comparison between a pointer and an int, even 0. Fix a number of 'if (ptr > 0)' to plain 'if (ptr)'. Fix LLEditWearableDictionary::WearableEntry constructor to avoid varargs mechanism. It used to accept three different counts, followed by three different lists of enums, fetched in each case as 'int' -- dubious in itself. The constructor body performed three different loops to populate those enums into three different member vectors. Instead, make the constructor accept three vectors and initialize the member vectors from the passed vectors. Now that C++ has inline vector initialization, change existing constructor calls to pass temporary vectors initialized with what used to be the varargs enum values. | |||
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵ | Brad Payne (Vir Linden) | |
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | |||
2016-07-18 | Backed out changeset: 5fe5ad059c05 | ruslantproductengine | |
2016-05-23 | Automated merge with tip of viewer-release | callum_linden | |
2016-05-13 | Add invert texture coordinates for media textures. | ruslantproductengine | |
2016-05-06 | merge 4.0.4-release and MAINT-5974 | Oz Linden | |
2016-04-12 | MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics ↵ | ruslantproductengine | |
Preferences for ATI Radeon HD 3800 Series graphics card | |||
2016-03-16 | merge changes for DRTVWR-417 | Oz Linden | |
2016-03-10 | MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, ↵ | ruslantproductengine | |
eventually causing the rendering pipeline to fall over and crashing the viewer Patchset #2 | |||
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2015-12-01 | MAINT-1109 Toggling graphics options causes viewer memory to increase, ↵ | ruslantproductengine | |
eventually causing the rendering pipeline to fall over and crashing the viewer Te reason of memory leak - unloaded shaders. Fixed. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-02 | MAINT-3568 Mac OS X, ALM, Full Bright, Shininess | ruslantproductengine | |
The reason of this bug the same as was in MAINT-4165, MAINT-4839. I.e. in short: SL engine is sensitive to the uniform variable location. | |||
2015-03-01 | MAINT-4839 FIXED Animation of Mesh Dress doesn't work. | ruslantproductengine | |
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled. | |||
2014-11-18 | Fix for gpu_bench crash without parallels knock-on | Graham Linden | |
2014-11-17 | Avoid using GL_ARB_timer_query functionality when not supported and protect ↵ | Graham Linden | |
against probably-not-NULL current bound shader pointer | |||
2014-06-19 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks | |
2014-03-19 | MAINT-3131 Use benchmark to determine GPU class instead of GPU table. | Dave Parks | |
2014-02-12 | merge with release | Richard Linden | |
2013-10-10 | Quite down log spam from loading shaders. | Dave Parks | |
Up bone cap to 64 for rigged meshes. | |||
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-01 | NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵ | Dave Parks | |
slight cleanup. | |||
2013-07-01 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks | |
2013-06-28 | Merge with viewer-bear which was just merged with viewer-release | callum_linden | |
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-18 | Occlusion culling overhaul. | Dave Parks | |
2013-05-22 | Revert changes for MAINT-2616 due to licensing issues, need a full patch | simon | |
submitted to be acceptable | |||
2013-05-20 | MAINT-2616 : Updated my Intel driver and now have orange in buttons and | simon | |
Inventory pull down bar causing blinks to screen. Pulled in FS code, Reviewed by Kelly | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-20 | Fix rendering artifacts on Mac Mobile GeForce cards | Graham Madarasz | |
2013-04-15 | Fix for mac build | Dave Parks | |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks | |
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) | |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ↵ | Geenz | |
Removed materials rendering from the bump draw pool, and reverted it to its previous state. | |||
2012-08-29 | Added the ability to remove a preprocessor define. | Jonathan Goodman | |
2012-08-28 | Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep. | Jonathan Goodman | |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader ↵ | Jonathan Goodman | |
permutations) |