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path: root/indra/llrender/llgl.h
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2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-20SL-15999 - track --noninteractive state with gNonInteractive flagBrad Payne (Vir Linden)
2021-02-01Merge branch 'master' into DV525-merge-6.4.13Dave Houlton
2020-11-10SL-14264 - ViewerStats added logging of most gGLManager fieldsBrad Payne (Vir Linden)
2020-10-19DRTVWR-510 clean up obsolete downstream-from-mDebugGPU codeDave Houlton
2020-10-19DRTVWR-510 remove obsolete mDebugGPU variableDave Houlton
2020-04-20Merge branch 'master' into DRTVWR-500Andrey Lihatskiy
# Conflicts: # indra/newview/pipeline.cpp
2019-10-16SL-12103 More reliable memory detectionandreykproductengine
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵Geenz
opt-in.
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2018-10-29SL-9977Graham Linden
SL-9973
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2017-08-30MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows ↵andreykproductengine
folder.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-05-09Merge viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-18MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black bordersDave Parks
2012-12-07Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.Geenz
2012-09-26Add virtual destructor to LLGLFence.Nicky
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵Dave Parks
fence API (disabled for now).
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-03-10SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵Dave Parks
actual installed and available VRAM.
2011-03-10SH-874 Properly detect available video memory on ATI cards and disable ↵Dave Parks
vertex buffer objects when available vram is under 256MB.
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture ↵Dave Parks
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2010-12-31Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵Dave Parks
available and don't read back result if it will block).