Age | Commit message (Collapse) | Author |
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actual installed and available VRAM.
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vertex buffer objects when available vram is under 256MB.
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usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
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available and don't read back result if it will block).
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Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
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crashing the viewer.
No need to test because there are no negative effects.
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altitude flicker though (STORM-306)
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes.
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Self reviewed.
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ignore-dead-branch
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(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
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svn merge -c 106471 svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_1-22-106055_merge
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merge viewer/viewer_1-21-0 94830-95157 -> release
Includes:
QAR-786 Sandbox buildme for viewer + server Release Notes on the wiki!
QAR-797 teleport failures (DEV-6198 / SVC-972) mergeme
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merge release@93398 viewer-merge-1@94007 -> release
dataserver-is-deprecated
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Result of "svn merge -r 90669:90786 $tulla/file-move-merge ."
Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing:
newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files)
newview/llpostprocess.* -> llrender/llpostprocess.*
newview/llrendersphere.* -> llrender/llrendersphere.*
newview/llcubemap.* -> llrender/llcubemap.*
llwindow/llgl.* -> llrender/llgl.*
llwindow/llglstates.h -> llrender/llglstates.h
llwindow/llgltypes.h -> llrender/llgltypes.h
llwindow/llglheaders.h -> llrender/llglheaders.h
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