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path: root/indra/llrender/llgl.h
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2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-20SL-15999 - track --noninteractive state with gNonInteractive flagBrad Payne (Vir Linden)
2021-02-01Merge branch 'master' into DV525-merge-6.4.13Dave Houlton
2020-11-10SL-14264 - ViewerStats added logging of most gGLManager fieldsBrad Payne (Vir Linden)
2020-10-19DRTVWR-510 clean up obsolete downstream-from-mDebugGPU codeDave Houlton
2020-10-19DRTVWR-510 remove obsolete mDebugGPU variableDave Houlton
2020-04-20Merge branch 'master' into DRTVWR-500Andrey Lihatskiy
# Conflicts: # indra/newview/pipeline.cpp
2019-10-16SL-12103 More reliable memory detectionandreykproductengine
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵Geenz
opt-in.
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2018-10-29SL-9977Graham Linden
SL-9973
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2017-08-30MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows ↵andreykproductengine
folder.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-05-09Merge viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-18MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black bordersDave Parks
2012-12-07Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.Geenz
2012-09-26Add virtual destructor to LLGLFence.Nicky
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵Dave Parks
fence API (disabled for now).
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-03-10SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵Dave Parks
actual installed and available VRAM.
2011-03-10SH-874 Properly detect available video memory on ATI cards and disable ↵Dave Parks
vertex buffer objects when available vram is under 256MB.
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.