Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵ | Dave Parks | |
querying for available video memory. | |||
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-10-22 | merge | Brad Payne (Vir Linden) | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2021-09-20 | SL-15999 - track --noninteractive state with gNonInteractive flag | Brad Payne (Vir Linden) | |
2021-02-01 | Merge branch 'master' into DV525-merge-6.4.13 | Dave Houlton | |
2020-11-10 | SL-14264 - ViewerStats added logging of most gGLManager fields | Brad Payne (Vir Linden) | |
2020-10-19 | DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code | Dave Houlton | |
2020-10-19 | DRTVWR-510 remove obsolete mDebugGPU variable | Dave Houlton | |
2020-04-20 | Merge branch 'master' into DRTVWR-500 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/pipeline.cpp | |||
2019-10-16 | SL-12103 More reliable memory detection | andreykproductengine | |
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2017-08-30 | MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows ↵ | andreykproductengine | |
folder. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-06-20 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks | |
2013-05-09 | Merge viewer-beta | simon | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks | |
2013-04-09 | NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵ | Graham Madarasz | |
9400M/9600M | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-12-18 | MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders | Dave Parks | |
2012-12-07 | Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available. | Geenz | |
2012-09-26 | Add virtual destructor to LLGLFence. | Nicky | |
2012-05-24 | MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback. | Dave Parks | |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-05-11 | MAINT-586 Starting logging OpenGL version and shader level to simulator | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-16 | SH-1865 FIX -- removed some old non-deferred rendering code that was ↵ | Leslie Linden | |
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported | |||
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵ | Dave Parks | |
modify viewer to run under said context without generating errors. | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-10 | SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵ | Dave Parks | |
fence API (disabled for now). | |||
2011-07-09 | Added support for apple flush buffer range | Don Kjer | |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | merge | Dave Parks | |
2011-04-26 | FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor | brad kittenbrink | |
2011-04-19 | merge | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-03-10 | SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵ | Dave Parks | |
actual installed and available VRAM. | |||
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable ↵ | Dave Parks | |
vertex buffer objects when available vram is under 256MB. | |||
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-09 | SH-874 Revert much of the bad water bounding box and distortion texture ↵ | Dave Parks | |
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. |