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path: root/indra/llrender/llgl.cpp
AgeCommit message (Collapse)Author
2011-08-08mergeDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-26mergeRichard Nelson
2011-07-26EXP-1021 FIX Position of web content browser dictates position of profile ↵Richard Nelson
panel - profile panel position changes do not persist EXP-1030 FIX Search button toggle can get out of synch in bottom bar made llinstancetracker::iterator do own nested level management (removing need for separate guard) added support for filename= to floaters can pass in arbitrary window_class to floaters
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵Dave Parks
fence API (disabled for now).
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-06-21SH-1838 Fix for black screen when enabling lighting and shadows on an ATI ↵Dave Parks
machine.
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-25Remove unused variable.Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-12mergeDave Parks
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-19mergeDave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-03-10SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵Dave Parks
actual installed and available VRAM.
2011-03-10SH-874 Properly detect available video memory on ATI cards and disable ↵Dave Parks
vertex buffer objects when available vram is under 256MB.
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture ↵Dave Parks
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2011-02-08SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System ↵leyla_linden
Lock Up originally done in http://bitbucket.org/leyla/leyla-mesh-development
2011-01-05mergeDave Parks
2010-12-31Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵Dave Parks
available and don't read back result if it will block).
2010-12-23SH-655 - Project mesh viewer crashes on exit.Roxie Linden
A copy constructor was implemented which did a memcpy, which included the vtable pointer which was to another object of another class (same child though). This resulted in the wrong destructor being called. The reason for the memcpy was for alignment purposes. The solution was to move to LLVector4a, which is intrinsicly aligned. Also, did some performance optimizations based on the LLVector4a optimizations. The solution was to re-implement the
2010-12-03Apparently the new standard is to NOT suffix ARB extension function pointers ↵Dave Parks
with ARB.
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-10-27Automated merge from viewer-development-shiningLoren Shih
2010-10-12add a debug function to output gl error information to the log file without ↵Xiaohong Bao
crashing the viewer. No need to test because there are no negative effects.
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-24Final(???) merge from viewer-release to viewer-public.Tofu Linden
2010-08-23added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.Xiaohong Bao
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-30further UI rendering performance improvementsRichard Nelson
2010-04-22Let GL errors be caught on Linux - don't know why this was disabled.Tofu Linden
(transplanted from a149524a63039870704a498952d9bb3aa599b472)
2010-04-20Make assert_glerror not a hotspot.Dave Parks
(transplanted from 8476304a30a3c387a722b33743ef3385e85f85a0)
2010-03-08Remove a '#error XXX' I was using to test ifdef-hell.Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes.
2010-02-03CID-293 DefectTofu Linden
Checker: UNINIT_CTOR Function: LLGLManager::LLGLManager() File: /indra/llrender/llgl.cpp --HG-- branch : product-engine
2010-01-11EXT-3784 Fix for first menu item going blank when highlighted on ATI cards.Runitai
2009-09-30QAR-1619: merge up to 2009-09-26 viewer/viewer-20Nat Goodspeed
2009-09-23Getting rid of "gl used while not active" test until such time as it is ↵David Parks
needed/useful (when threading is revisited).
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
Self reviewed.
2009-06-22Merge with viewer-2.0.0-3 branchBryan O'Sullivan
2009-06-21merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3Steven Bennetts
ignore-dead-branch