Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mac too
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9400M/9600M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Linux
|
|
|
|
Reviewed by Graham
|
|
Reviewed by Graham
|
|
|
|
|
|
|
|
|
|
|
|
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
|
|
|
|
Express. Don't pop up driver update notification if GPU class is < 1
|
|
Lighting and Shadows on Intel when drivers are up to date.
|
|
|
|
(implicitly disables lighting and shadows)
|
|
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
|
|
avoid artifacts.
|
|
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
|
|
loaded.
|
|
|
|
available when using certain video cards.
|
|
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
|
|
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
|