Age | Commit message (Collapse) | Author |
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Linux
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failures
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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headless mesa
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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Express. Don't pop up driver update notification if GPU class is < 1
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Lighting and Shadows on Intel when drivers are up to date.
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(implicitly disables lighting and shadows)
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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avoid artifacts.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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loaded.
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available when using certain video cards.
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
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deprecation or performance warnings
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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modify viewer to run under said context without generating errors.
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start with a non-compatibility-profile OpenGL context.
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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