Age | Commit message (Expand) | Author |
2012-09-23 | Removing unused gHeadlessClient code from viewer | Don Kjer |
2012-09-22 | Fix for missing symbols on windows builds | Don Kjer |
2012-09-19 | BUILDFIX: enabling the building of the viewer/appearance backend with headles... | Nyx Linden |
2012-07-20 | MAINT-570 Remove unused memory tracking system LLMemType | Dave Parks |
2012-05-25 | MAINT-616 Potential fix for corrupted mip maps. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-05-11 | MAINT-586 Starting logging OpenGL version and shader level to simulator | Dave Parks |
2012-04-13 | MAINT-939 Potential fix for crash when editing objects. | Dave Parks |
2012-03-30 | MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E... | Dave Parks |
2012-03-28 | MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig... | Dave Parks |
2012-03-26 | MAINT-806 Fix for some shaders failing to link on ATI x800. | Dave Parks |
2012-03-21 | MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici... | Dave Parks |
2012-03-08 | MAINT-708 Add checkbox to hardware settings for controlling texture compressi... | Dave Parks |
2012-03-07 | MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a... | Dave Parks |
2012-03-02 | MAINT-708 Use texture compression to minimize memory bloat (experimental) | Dave Parks |
2012-02-13 | SH-2908 Fix for mac build | Dave Parks |
2012-02-13 | SH-2908 Fix for linux build. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-16 | SH-1865 FIX -- removed some old non-deferred rendering code that was preventi... | Leslie Linden |
2011-10-26 | SH-2625 Fix for window size reverting to non-maximized whenever shaders are l... | Dave Parks |
2011-10-25 | SH-2622 Put back "Basic Shaders" toggle ability. | Dave Parks |
2011-10-05 | SH-2481 Potential fix for viewer detecting incorrect amount of vram available... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-25 | SH-2244 Fix for crash when enabling core profile on AMD GPUs | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-20 | SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta... | Dave Parks |
2011-09-17 | SH-2243 fix for mac build | Dave Parks |
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-26 | merge | Richard Nelson |
2011-07-26 | EXP-1021 FIX Position of web content browser dictates position of profile pan... | Richard Nelson |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-07-10 | SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc... | Dave Parks |
2011-07-09 | Added support for apple flush buffer range | Don Kjer |
2011-06-21 | SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac... | Dave Parks |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-25 | Remove unused variable. | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |