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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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llrender
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llgl.cpp
Age
Commit message (
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Author
2012-05-11
MAINT-586 Starting logging OpenGL version and shader level to simulator
Dave Parks
2012-04-13
MAINT-939 Potential fix for crash when editing objects.
Dave Parks
2012-03-30
MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E...
Dave Parks
2012-03-28
MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...
Dave Parks
2012-03-26
MAINT-806 Fix for some shaders failing to link on ATI x800.
Dave Parks
2012-03-21
MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici...
Dave Parks
2012-03-08
MAINT-708 Add checkbox to hardware settings for controlling texture compressi...
Dave Parks
2012-03-07
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...
Dave Parks
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-02-13
SH-2908 Fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for linux build.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
2011-10-25
SH-2622 Put back "Basic Shaders" toggle ability.
Dave Parks
2011-10-05
SH-2481 Potential fix for viewer detecting incorrect amount of vram available...
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-10-02
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-25
SH-2244 Fix for crash when enabling core profile on AMD GPUs
Dave Parks
2011-09-23
SH-2244 Fix for mac build?
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...
Dave Parks
2011-09-17
SH-2243 fix for mac build
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-26
merge
Richard Nelson
2011-07-26
EXP-1021 FIX Position of web content browser dictates position of profile pan...
Richard Nelson
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-10
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc...
Dave Parks
2011-07-09
Added support for apple flush buffer range
Don Kjer
2011-06-21
SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac...
Dave Parks
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-25
Remove unused variable.
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
merge
Dave Parks
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-19
merge
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
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