Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-05 | SL-19538 Followup -- tune exposure parameters and clamp local light ↵ | RunitaiLinden | |
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) | |||
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2022-10-31 | SL-18483 Work around for crash on AMD when using glGenerateMipmap on cubemap ↵ | Dave Parks | |
array. | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-09-23 | SL-18190 Reduce banding - experiment with RGB16F reflection probes | Dave Parks | |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
precision of reflection probes). Faster radiance and irradiance map generation. | |||
2022-09-20 | SL-18190 Don't allocate mips for irradiance maps because they're never ↵ | Dave Parks | |
generated. Disable OpenGL core profile on Intel by default. | |||
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |