Age | Commit message (Collapse) | Author |
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LF, and trim trailing whitespaces as needed
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ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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array.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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precision of reflection probes). Faster radiance and irradiance map generation.
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generated. Disable OpenGL core profile on Intel by default.
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