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Disable pre-cull of water causing refraction/reflection map generation more than is necessary.
Re-org alpha draws to limit state changes based on render type.
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Enable sky density panel to update advanced atmo precomputed textures.
Take wild stab at appropriate ranges for density parameters in edit panel UI.
Clean up debug-only code that isn't necessary anymore.
Point autobuild at latest version of libatmosphere package.
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we were claiming to use in rendering.
First pass at sky shader using libatmosphere sky radiance lookup.
Add atmo density controls to ext daycycle floater tabs.
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Make atmospheric model avoid redundant work when settings don't change.
Point autobuild.xml at libatmosphere with op== to compare density profiles.
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Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch).
Put in nSight debug support.
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Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
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Update to use latest 3p-libatmo build packages.
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Make density profile/layer parsing handle when
LLSD heard you liked arrays so it put an array
in your array.
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