Age | Commit message (Collapse) | Author |
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bindDeferredShader and dead uniform cleanup
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
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gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
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# Conflicts:
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
# indra/newview/skins/default/xui/en/sidepanel_item_info.xml
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sets the property on those.
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which
suggests it was needed long ago.
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All 3Ps include dirs are treated as SYSTEM, this will stop compilers
stop emitting warnings from those files and greatly helps having high
warning levels and not being swamped by warnings that come from
external libraries.
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with the same name (that's why 3ps had names like apr::apr),
but it's safer and saner to put the LL 3ps under the ll:: prefix.
This also allows means it is possible to get rid of that bad "if( TRAGET ...) return() endif()" pattern and rather use include_guard().
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Change projects to cmake targetsto get rid of havig to hardcore
include directories and link libraries in consumer projects.
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results in a version of the DRTVWR-519 that matches what was presemt before it was deployed as a release viewer *plus* 3 small fixes from Maxim (See commits). This branch can now be used for additional fixes before eventually being used to release D-519 as normal
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DRTVWR-519"
This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing
changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5.
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llcache but @henri's suggestion that that doesn't reflect the other files in the same place and it should be llfilesystem is a good one so I changed it over
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changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change.
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of list.
Provide method of storing joint indices sep from weight data for faster runtime processing.
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fix diffs between EEP and VR.
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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New outline selection around mesh objects.
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changes
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re-introduced don's refactor of low-level openGL calls pulling out of llui
and putting them into llrender. Took the new code from their updated versions
from the CHUI merge, but put them in a place accessible to appearance utility.
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llrender/llwindow cmake source a bit
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for the BAKING cmake setting.
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llrenderheadless
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headless mesa
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incorrect target_link_libraries
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Appearance utility now reads avatar_lad.xml during stubbed out params processing.
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