Age | Commit message (Collapse) | Author |
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Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
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selected
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specular maps still randomly revert to previous settings when building.
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test.dae"
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uploaded on their own.
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successfully now crash when ticking skin weights in model preview on ALL viewers
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successfully now crash when ticking skin weights in model preview on ALL viewers
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VERTEX_NUMBER_OVERFLOW
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model name
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upload a large mesh
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corrupted position array
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zooming camera closer
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(long long round) in VS2013
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child prim of linkset that was recently physical and sat-upon
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normals.
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