| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  | DRTVWR-412 Bento (avatar skeleton extensions) | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | model dialog to stick with error | 
|  | support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code. | 
|  |  | 
|  |  | 
|  |  | 
|  | in the name | 
|  | change coloring for show bones, to highlight joint positions and rigging | 
|  |  | 
|  | Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now. | 
|  |  | 
|  |  | 
|  |  | 
|  | has wrong number of mAlternateBindMatrix matrices | 
|  |  | 
|  | asserts to verify. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | preprocessing when needed | 
|  |  | 
|  | offset uploads. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | avatar_skeleton.xml. | 
|  |  | 
|  |  | 
|  | Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes. | 
|  | less spammy. | 
|  |  | 
|  | offset upload based on AND-ing state of all meshes in file. |