Age | Commit message (Collapse) | Author |
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functionality. Currently this is just one bit to flag an object as able to animate
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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DRTVWR-412 Bento (avatar skeleton extensions)
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model dialog to stick with error
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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in the name
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change coloring for show bones, to highlight joint positions and rigging
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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has wrong number of mAlternateBindMatrix matrices
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asserts to verify.
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preprocessing when needed
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offset uploads.
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avatar_skeleton.xml.
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