Age | Commit message (Collapse) | Author |
|
|
|
DRTVWR-412 Bento (avatar skeleton extensions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
model dialog to stick with error
|
|
support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
|
|
|
|
|
|
|
|
in the name
|
|
change coloring for show bones, to highlight joint positions and rigging
|
|
|
|
Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
|
|
|
|
|
|
|
|
has wrong number of mAlternateBindMatrix matrices
|
|
|
|
asserts to verify.
|
|
|
|
|
|
|
|
|
|
|
|
preprocessing when needed
|
|
|
|
offset uploads.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avatar_skeleton.xml.
|
|
|
|
|
|
Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
|
|
less spammy.
|
|
|
|
offset upload based on AND-ing state of all meshes in file.
|
|
|
|
|