Age | Commit message (Collapse) | Author |
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server-side using left-shifted bits instead 0x explicits for better human readability.
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the flags to managed pathfinding flags such as permanent and character.
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Will clean this up to be more in line with our standards later
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and sh-2658: crash in LLPluginMessage::parse
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"size y" parameters to llSetTextureAnim are zero.
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by Kelly
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of the high lod, introduced addEmptyFace() for when parity does not exist between model material counts
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weights assigned.
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Included are upload floater tweaks, build panel tweaks,
and removing the mesh enabled checkbox in region tools.
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correctly applied upon import.
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The mesh category string selected by user within the model data and sent to the server during calculating the upload fee and upload requests.
The accounting info and the upload permissions warning in the bottom left corner of the floater are temporarily made mutually exclusive.
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https://bitbucket.org/lindenlab/mesh-development/changeset/9cea44ebea3b by don, to fix old viewer crashes in mesh regions
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coordinates.
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mesh-asset-deprecation work. (also default SLM usage to on)
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LLModelPreview::genLODs;
SH-1891: viewer crashes while previewing "RYOMA 3D XML File.dae";
SH-1890: Crash loading palm tree
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are absent from collada file (can now upload meshes without normals or texture coordinates).
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and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
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the dae.
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