Age | Commit message (Collapse) | Author |
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in the name
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change coloring for show bones, to highlight joint positions and rigging
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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has wrong number of mAlternateBindMatrix matrices
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asserts to verify.
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preprocessing when needed
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offset uploads.
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avatar_skeleton.xml.
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Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
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less spammy.
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offset upload based on AND-ing state of all meshes in file.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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ones when not being rendered.
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