Age | Commit message (Collapse) | Author |
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More explicit cleanup in hopes of narrowing down which of the models
failed
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as LLSD. (#513)
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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decruft of dead code (thanks, Rye!)
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Update editor in which texture changed to local
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overrides
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no-transfer
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# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
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# Conflicts:
# doc/contributions.txt
# indra/llcharacter/llkeyframemotion.cpp
# indra/newview/llfilepicker.cpp
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you don't need it
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shadows
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brightness to allow ACES Hill all the time.
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# Conflicts:
# indra/cmake/CMakeLists.txt
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/llcommon/tests/llleap_test.cpp
# indra/newview/llfilepicker.h
# indra/newview/llfilepicker_mac.h
# indra/newview/llfilepicker_mac.mm
# indra/newview/skins/default/xui/en/strings.xml
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
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overrides. (#147)
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# Conflicts:
# indra/cmake/CMakeLists.txt
# indra/newview/skins/default/xui/es/floater_tools.xml
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knows what else.
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FindOpenJPEG.cmake
# indra/cmake/OpenJPEG.cmake
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/CMakeLists.txt
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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See textureUtilV.glsl for UV coordinate comments
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SL-19080: GLTF Material asset consistency: Part 2: Update viewer GLTF Material asset upload to v1.1
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as results can vary between compilers
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