Age | Commit message (Collapse) | Author |
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candidate future extensions on PBR terrain
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Update editor in which texture changed to local
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overrides
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you don't need it
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shadows
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knows what else.
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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SL-19080: GLTF Material asset consistency: Part 2: Update viewer GLTF Material asset upload to v1.1
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compliance and removal of unsupported features
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materials when present.
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asserts to allow non-default transform overrides.
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ID is null
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object's material override as a base, rather than its render material (pull request #1190)"
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material override as a base, rather than its render material
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approprate texture transforms
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alpha mode and double sided to default
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overriding to default values.
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unused function.
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not matching GLTF spec
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getters/setters and texture transform stub)
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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properties in tinygltf schema json
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