Age | Commit message (Collapse) | Author |
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has wrong number of mAlternateBindMatrix matrices
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preprocessing when needed
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avatar_skeleton.xml.
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less spammy.
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offset upload based on AND-ing state of all meshes in file.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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ones when not being rendered.
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test.dae"
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uploaded on their own.
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successfully now crash when ticking skin weights in model preview on ALL viewers
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VERTEX_NUMBER_OVERFLOW
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corrupted position array
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(restored old fix)
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release (is that trout you smell on the air? is it?)
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