| Age | Commit message (Collapse) | Author | 
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|  | in the name | 
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|  | Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now. | 
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|  | has wrong number of mAlternateBindMatrix matrices | 
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|  | preprocessing when needed | 
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|  | avatar_skeleton.xml. | 
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|  | less spammy. | 
|  | offset upload based on AND-ing state of all meshes in file. | 
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|  | joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader. | 
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|  | ones when not being rendered. | 
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|  | test.dae" | 
|  | uploaded on their own. | 
|  | successfully now crash when ticking skin weights in model preview on ALL viewers | 
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|  | VERTEX_NUMBER_OVERFLOW | 
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|  | corrupted position array | 
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|  | (restored old fix) | 
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|  | release (is that trout you smell on the air? is it?) | 
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