Age | Commit message (Collapse) | Author |
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DRTVWR-412 Bento (avatar skeleton extensions)
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model dialog to stick with error
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in the name
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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has wrong number of mAlternateBindMatrix matrices
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preprocessing when needed
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avatar_skeleton.xml.
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less spammy.
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offset upload based on AND-ing state of all meshes in file.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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ones when not being rendered.
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test.dae"
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uploaded on their own.
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successfully now crash when ticking skin weights in model preview on ALL viewers
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VERTEX_NUMBER_OVERFLOW
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corrupted position array
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