Age | Commit message (Collapse) | Author |
|
values.
|
|
|
|
|
|
|
|
DRTVWR-412 Bento (avatar skeleton extensions)
|
|
|
|
|
|
|
|
model dialog to stick with error
|
|
|
|
in the name
|
|
|
|
Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
|
|
|
|
has wrong number of mAlternateBindMatrix matrices
|
|
|
|
|
|
preprocessing when needed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avatar_skeleton.xml.
|
|
|
|
|
|
less spammy.
|
|
offset upload based on AND-ing state of all meshes in file.
|
|
|
|
joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
|
|
|
|
|
|
|
|
ones when not being rendered.
|
|
|
|
|
|
|
|
|
|
|
|
test.dae"
|
|
uploaded on their own.
|
|
successfully now crash when ticking skin weights in model preview on ALL viewers
|
|
|
|
|
|
|
|
|
|
|
|
VERTEX_NUMBER_OVERFLOW
|
|
|