Age | Commit message (Collapse) | Author |
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(long long round) in VS2013
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so I investigated and this is the causes of the slowdown - wrongly placed parens
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[-Wunused-const-variable]
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>=0 [-Wtautological-compare] - confirmed fix with davep
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logical comparison grouping [-Wlogical-op-parentheses] fixes for clang
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warnings/errors [-Wunused-const-variable]
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object is invisible : compare rotation quaternions with predefined epsilon
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Serves me right for not waiting through the compile!
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From Richard: There are a bunch of things I changed...mainly I eliminated all the grid_offset nonsense and instead simply calculate the tick index for the current drag position and use that to generate a snapped position as needed. I still use approx_equal because I want grid numbers to light up even when they aren't the axis you are currently snapping to.
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much cleanup of vector math
also made Stretch Both Sides checkbox clickable via label
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fix remote objects not showing up.
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range checks, issue with free of data now allocated contig with positions instead, and added copious amounts of llwarns to error return sites so 'invalid element' will be a reason to read the log and not a tease.
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optimizations and missing statics
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added convenience types for units F32Seconds, etc.
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personal collection
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