Age | Commit message (Collapse) | Author |
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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DRTVWR-412 Bento (avatar skeleton extensions)
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skin weights
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with tests on ADDRESS_SIZE, which is now set on the compiler command line.
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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Skeleton, no longer crashes.
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(transplanted from 570ea799407270069974021eca3a5056d6908f58)
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there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size.
(transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6)
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(transplanted from 0b621f8a1ee707527325eb70e59ef02c63e2bd10)
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SSE2 is enabled.
(transplanted from 93492b84cb752dc79c74d9667f11edd76ace8f0b)
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asserts to verify.
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after dragging World map
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selected
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selected
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RenderVolumeLODFactor
- fix for review
- fix in buffer overrun detector
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