Age | Commit message (Collapse) | Author |
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reduce build time
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# Conflicts:
# .github/workflows/build.yaml
# indra/llmath/raytrace.cpp
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Modernize lltut.h. Allow both F32 and F64 for ensure_approximately_equals() etc.
Use std::string_view instead of const char* for message string to allow
passing std::string as well. Use stringize() instead of explicit
std::stringstream idiom.
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vector math classes (#2766)
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Clean up llpointer.h per previous discussions.
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This allows removing #include "llerror.h" from llpointer.h.
Also remove #include "llmutex.h" as a heavy way to get
<boost/functional/hash.hpp>.
That requires adding #include "llmutex.h" to llimage.h, llnotifications.h,
llwatchdog.cpp and llvolumemgr.cpp, which were inheriting it from llpointer.h.
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Now the lerp() in global namespace is std::lerp(), but it remains true that
for some calls to std::lerp(), MSVC issues fatal argument conversion warnings.
In those places, call flerp() (our historic lerp()) instead.
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For reasons that remain unclear, MSVC likes our lerp() function better than
its own std::lerp() function: publishing the latter into the global namespace,
instead of defining our own, produces fatal argument conversion warnings.
"math.h" publishes all of <cmath> into the global namespace, which causes a
GCC conflict between std::lerp() and our lerp() function. Including <cmath>
instead leaves std::lerp() in the std namespace, eliminating the conflict.
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Hoist `std::lerp()` into the global namespace instead.
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GCC on Linux complains that "math.h", which hoists all the standard library
math functions into the global namespace for classic C compatibility, creates
a conflict between `std::lerp()` and the `lerp()` function in llmath.h.
(Perhaps we should just replace our `lerp()` definition with `using std::lerp;`)
Anyway, bringing in <cmath> rather than "math.h" leaves standard library math
functions in the `std` namespace, avoiding the conflict.
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# Conflicts:
# indra/newview/llfeaturemanager.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvoicewebrtc.cpp
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- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
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* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake
* Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake
* Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default
* Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h
* Clean up includes of Windows API headers
* Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
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# Conflicts:
# indra/llcommon/llerror.h
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nearly every geometric prim with a corner
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# Conflicts:
# .github/workflows/build.yaml
# autobuild.xml
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FreeType.cmake
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/xui/en/floater_fast_timers.xml
# indra/newview/viewer_manifest.py
# indra/test/test.cpp
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* Enable /permissive- on MSVC for better C++ conformance and fix related errors
* Clean up left over warning suppressions from old library or msvc versions
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# Conflicts:
# autobuild.xml
# indra/cmake/JsonCpp.cmake
# indra/llimage/llimageworker.cpp
# indra/llmessage/CMakeLists.txt
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodelloader.cpp
# indra/llprimitive/llmodelloader.h
# indra/llwindow/llkeyboard.cpp
# indra/llwindow/llkeyboard.h
# indra/llwindow/llkeyboardheadless.cpp
# indra/llwindow/llkeyboardheadless.h
# indra/llwindow/llkeyboardsdl.cpp
# indra/llwindow/llkeyboardsdl.h
# indra/llwindow/llwindowsdl.cpp
# indra/llwindow/llwindowsdl.h
# indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llconversationloglist.cpp
# indra/newview/lldirpicker.cpp
# indra/newview/llfilepicker.cpp
# indra/newview/llfloateremojipicker.cpp
# indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelface.cpp
# indra/newview/llviewerobject.h
# indra/newview/llxmlrpctransaction.cpp
# indra/newview/viewer_manifest.py
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and llunittype.h for now
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# Conflicts:
# .github/workflows/build.yaml
# indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
# indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
# indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
# indra/newview/llfilepicker.cpp
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to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
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project/gltf_development
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(#1686)
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* Disable unloading of objects in background.
* Add unlit GLTF shader variant
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"possible loss of precision" warnings
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