Age | Commit message (Collapse) | Author |
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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using realtive coordinates
changed over to new convert() method
added LLCoordFloater
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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octree for flexi raycast)
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requirement and llvetor4a et al)
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and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
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reviewed by Leslie
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and fix for viewer always thinking meshes initially have 8 texture entries.
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Removed dynamic allocation on mVariables and mConstants
CS cleanup
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edit fields
Support for floor, ceil, modulo.
Fixed ABS.
Added more constants, SQRT_TWO_PI and SQRT3
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LLModelPreview::genLODs;
SH-1891: viewer crashes while previewing "RYOMA 3D XML File.dae";
SH-1890: Crash loading palm tree
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linux caught the fact that we're using an integer absolute value function
when we should be using a floating-point version.
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