| Age | Commit message (Collapse) | Author | 
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|  | header to work around Mac 4.3.3 link issue. | 
|  | Reviewed by Graham | 
|  | Reviewed by Graham | 
|  | Reviewed by Graham | 
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|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
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|  | and fix for viewer always thinking meshes initially have 8 texture entries. | 
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|  | silhouette segments pointing at center of screen. | 
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|  | Backed out SH-659 since merge was messy; this will be merged in manually later. | 
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|  | implement gMeshRepo.buildHull | 
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|  | type back into tools floater. | 
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|  | Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position). | 
|  | in edit mode. | 
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|  | merge fixes. | 
|  | Octree driven raycast. | 
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