Age | Commit message (Collapse) | Author |
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and fix for viewer always thinking meshes initially have 8 texture entries.
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silhouette segments pointing at center of screen.
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Backed out SH-659 since merge was messy; this will be merged in manually later.
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implement gMeshRepo.buildHull
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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in edit mode.
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merge fixes.
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Octree driven raycast.
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Fix for bad tetrahedron bounding box.
Bad fix for simultaneous loading of multiple LODs.
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