Age | Commit message (Collapse) | Author |
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skin weights
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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selected
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selected
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normals.
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association, and handle models with many materials.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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header to work around Mac 4.3.3 link issue.
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Reviewed by Graham
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Reviewed by Graham
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Reviewed by Graham
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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and fix for viewer always thinking meshes initially have 8 texture entries.
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silhouette segments pointing at center of screen.
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Backed out SH-659 since merge was messy; this will be merged in manually later.
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implement gMeshRepo.buildHull
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type back into tools floater.
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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in edit mode.
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