Age | Commit message (Collapse) | Author |
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DebugAnimatedObjects output
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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skin weights
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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selected
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selected
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normals.
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association, and handle models with many materials.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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header to work around Mac 4.3.3 link issue.
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Reviewed by Graham
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Reviewed by Graham
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Reviewed by Graham
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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and fix for viewer always thinking meshes initially have 8 texture entries.
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silhouette segments pointing at center of screen.
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Backed out SH-659 since merge was messy; this will be merged in manually later.
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