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2024-03-01Convert remaining TRUE/FALSE to true/falseAnsariel
2024-02-20Fixed inital return value accidentally got changed in commit ↵Ansariel
9e854b697a06abed2a0917fb6120445f176764f0
2024-02-19Replace remaining BOOL with bool llinventory and llmessageAnsariel
2024-02-17misc: BOOL to boolLars Næsbye Christensen
2024-02-12miscellaneous: BOOL (int) to real boolLars Næsbye Christensen
2024-02-12miscellaneous: BOOL (int) to real boolLars Næsbye Christensen
2024-02-12llinventory: BOOL (int) to real boolLars Næsbye Christensen
2023-11-06SL-19968 disabled pump_idle_network for now due to it causing several ↵Brad Linden
failures during login also added suggested continue statements, and removed obsolete LLInventoryItem::fromLLSD deserialization codepath.
2023-11-03Fixed INV_THUMBNAIL_LABEL handling missed in rebase for SL-19968 workBrad Linden
2023-11-03Fix for SL-19968 objects missing timing bug due to stall during loginBrad Kittenbrink (Brad Linden)
ensure inventory skeleton loading doesn't block the message system from processing packets.
2023-10-25Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-10-04SL-18837: Merge branch 'main' of secondlife/viewer into actionsNat Goodspeed
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-09-11SL-19842 WIP -- Now that probes can override ambient, unroll ambient ↵RunitaiLinden
darkening hacks.
2023-08-25SL-20199 Error creating new folderAndrey Kleshchev
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-22SL-20187 [AIS3] Don't fill thumbnail field if null thumbnail is setAndrey Kleshchev
2023-07-28SL-20067 Make new default midday the new default sky settingRunitaiLinden
2023-06-27SL-18629 Fixed missed case of unpacking metadataAndrey Kleshchev
2023-06-22SL-19785 Fix for blown out skies from Glow Focus. Add notification when ↵RunitaiLinden
editing legacy skies.
2023-06-12SL-19856 Adjust water fog density range. Incidental decruft.RunitaiLinden
2023-06-05SL-18837: Followup to 19e9e8c: global Boost.Bind placeholdersNat Goodspeed
do not need 'using' directive, given BOOST_BIND_GLOBAL_PLACEHOLDERS.
2023-06-02SL-18837: Boost.Bind _1, _2 placeholders are no longer global.Nat Goodspeed
This was a longstanding complaint: that Boost shouldn't dump the (somewhat mysterious) _1, _2 et al. names into the global namespace. Recent Boost has fixed that, requiring 'using namespace boost::placeholders;' if you want to use them unqualified.
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-31Fix divide by zero causing NaN with certain day cycles in DRTVWR-559Brad Linden
2023-05-17Merge branch 'main' into DRTVWR-567Andrey Lihatskiy
# Conflicts: # doc/contributions.txt
2023-05-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-05-09SL-19660 Merge pull request #199 from beqjanus/mainakleshchev
BUG-233797/233798 - fix blackout when u/w fog_density < 0
2023-05-04DRTVWR-559 LLSD array build fixAndrey Kleshchev
2023-05-04Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-559Brad Linden
2023-05-03SL-19647: Eliminate LLSDArray entirely.Nat Goodspeed
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array().
2023-05-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue! (cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d)
2023-04-30BUG-233797/BUG-233798 -ve underwater fog density causes blackout.Beq
2023-04-25SL-19503 Fix thumbnails not being restored from cacheAndrey Kleshchev
2023-04-24SL-19503 Deleting a thumbnail for folder does not remove thumbnail in viewerAndrey Kleshchev
2023-04-12SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is ↵RunitaiLinden
zero and feedback into probe ambiance when probe ambiance is not zero.
2023-04-07SL-18918 Fix folder type when creating foldersAndrey Kleshchev
Might be better to replace "type" with "type_default" everywere, not just for AIS
2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler ↵Dave Parks
approximation
2023-03-30Merge branch 'main' into DRTVWR-567Maxim Nikolenko
# Conflicts: # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmaininventory.h # indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml # indra/newview/skins/default/xui/en/sidepanel_item_info.xml
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-10SL-18629 LLTask thumbnail packing and unpackingAndrey Kleshchev
2023-03-10SL-18629 Pack thumbnail asset idAndrey Kleshchev
2023-03-10SL-18629 Unpack thumbnail asset idAndrey Kleshchev
2023-03-02SL-19282 Thumbnail adjustmentsAndrey Kleshchev
Follow links, fix outfts missing 'image' option, adjust inspector, recolor 'worn' in gallery
2023-02-07SL-18780 Turn down contribution of cloud shadow to reflection probe ambiance ↵Dave Parks
and make the value a debug setting.
2023-02-03Merge branch 'xcode-14.1' into andreyk/SL-19134Andrey Kleshchev
# Conflicts: # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h
2023-02-01SL-19117 Textures should return asset id when thumbnail is not setAndrey Kleshchev
2023-01-09SL-18924 - basic get/set functions for thumbnail UUID, removed obsolete ↵Brad Payne (Vir Linden)
binary pack/unpack functions for inventory
2023-01-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue!
2022-12-16SL-18780 Feedback cloud coverage into reflection probe ambiance to recover ↵Dave Parks
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.