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path: root/indra/llinventory/llsettingswater.cpp
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2024-08-07Replace boost::shared_ptr with std in voice classesAndrey Kleshchev
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-10-25Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-06-12SL-19856 Adjust water fog density range. Incidental decruft.RunitaiLinden
2023-06-05SL-18837: Followup to 19e9e8c: global Boost.Bind placeholdersNat Goodspeed
do not need 'using' directive, given BOOST_BIND_GLOBAL_PLACEHOLDERS.
2023-06-02SL-18837: Boost.Bind _1, _2 placeholders are no longer global.Nat Goodspeed
This was a longstanding complaint: that Boost shouldn't dump the (somewhat mysterious) _1, _2 et al. names into the global namespace. Recent Boost has fixed that, requiring 'using namespace boost::placeholders;' if you want to use them unqualified.
2023-05-09SL-19660 Merge pull request #199 from beqjanus/mainakleshchev
BUG-233797/233798 - fix blackout when u/w fog_density < 0
2023-04-30BUG-233797/BUG-233798 -ve underwater fog density causes blackout.Beq
2023-01-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue!
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-01-13SL-14575 Pass validation flags into EEP validators.Andrey Kleshchev
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-01-30SL-9925: Viewer now shows an error message if import from legacy windlight ↵Rider Linden
fails.
2018-12-12SL-10238: Viewer spport for push notifications from the simulator contaiting ↵Rider Linden
partial groups of settings. Blend these settings into the current environment.
2018-10-29SL-1476 EEP Better shader resets and transitionsandreykproductengine
2018-10-17SL-9889: New reconverted default assetsRider Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity.
2018-09-24MAINT-9734: Change limits on settings values.Rider Linden
2018-08-23MAINT-8944 Fix frame transition's imagesandreykproductengine
2018-07-16Add default and wellknown asset ids.Rider Linden
2018-06-22Make LLSettingsFoo::defaults() funcs only calculate the invariant values ↵Graham Linden
once (use static trick ala the validations). Fix conversion of legacy settings w/ non-zero east angles to account for those values being CW radian angles.
2018-06-21Merge server side bugfixes over.Graham Linden
2018-06-15Make water and sky defaults take a position value to allow for default ↵Graham Linden
daycycle w/ multiple frames. Make default daycycle add 8 frames at 0, 0.125, 0.25 etc Merge over server-side bugfixes. Eliminate extraneous dirty bits in sky settings.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-04Fix use of new typedefs in inventory settings code in llenvironment.Graham Linden
2018-06-02Use more typedefs to simplify sync between viewer and sim env settings code.Graham Linden
2018-06-01Rework preset loading and context menu from inventory.Rider Linden
2018-05-15Fix the blend code to record the amount of the blend and to store what is ↵Rider Linden
being blended towards.
2018-02-06boost->std & same level interpRider Linden
2018-01-23MAINT-8052: One more step towards parcel environments.Rider Linden
2018-01-23MAINT-8052: Initial support for new EEP capRider Linden
2018-01-08MAINT-7699: Deliver new settings to viewer via capRider Linden
2017-11-30Split for viewer/simhost sync LLSD with simhost.Rider Linden