Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵ | Dave Parks | |
with UI and ReflectionMapManager | |||
2021-10-27 | SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵ | Ptolemy | |
vars, and use atmospheric already calculated | |||
2021-10-21 | SL-16127: Replace slow getLightTransmittance with faster version | Ptolemy | |
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-07-10 | SL-11541 WIP | Graham Linden | |
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen. | |||
2019-05-29 | SL-10969 | Graham Linden | |
Modify ambient handling and forward projector lighting again to stamp out alpha fires. | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-08 | SL-10912 | Graham Linden | |
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-01-22 | SL-10387: Inject individual settings. Still freezes parcel/region settings. | Rider Linden | |
2019-01-22 | SL-10387: Move settings intjection to a setting object (and out of ↵ | Rider Linden | |
llEnvironment) | |||
2018-12-12 | Merge | Rider Linden | |
2018-12-12 | SL-10238: Viewer spport for push notifications from the simulator contaiting ↵ | Rider Linden | |
partial groups of settings. Blend these settings into the current environment. | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-10-08 | SL-9751 | Graham Linden | |
Add optional moon brightness setting | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-10-02 | Add LUT textures and optional settings for moisture/ice level to sky settings. | Graham Linden | |
2018-08-29 | Hook up sky density panel to fixedenv and edit_ext_daycycle UI. | Graham Linden | |
Fix retrieving LLSD for density configs (element not array) in density UI. Tweak layout of sky density controls. | |||
2018-08-22 | Merge 5.1.9 | Graham Linden | |
2018-08-22 | Fix up dropped new funcs for settings density profile configs in sky settings. | Graham Linden | |
2018-08-21 | MAINT-9026: Adding scale for sun and moon. Also don't allow the user to ↵ | Rider Linden | |
directly set the radio buttons for inventory and custom. | |||
2018-08-21 | Merge | Graham Linden | |
2018-08-16 | Make settings vfuncs use SETTINGS_OVERRIDE macro (override keyword in viewer ↵ | Graham Linden | |
codebase) to fix OS X compilation. Mark cloning funcs and derived class overrides as const. | |||
2018-08-14 | Merge | Graham Linden | |
2018-08-09 | Adjust layout of sunmoon panel and size of ext day edit. Blank sun texture. ↵ | Rider Linden | |
Fix edit and transition in edit day cycle. Fix default and blank images in sky textures. | |||
2018-08-06 | WIP check-in to allow merge of upstream changes. | Graham Linden | |
2018-07-16 | Add default and wellknown asset ids. | Rider Linden | |
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-06-21 | Fix double-def of IMG_BLOOM1 from pulling over server change not needed in ↵ | Graham Linden | |
viewer code. Make viewer code use LLSettingsSky static func to hide indraconstants dep. | |||
2018-06-15 | Make water and sky defaults take a position value to allow for default ↵ | Graham Linden | |
daycycle w/ multiple frames. Make default daycycle add 8 frames at 0, 0.125, 0.25 etc Merge over server-side bugfixes. Eliminate extraneous dirty bits in sky settings. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Remove debug pragma and put setMoonRotation back in the header file. | Graham Linden | |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Merge | Graham Linden | |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Settings inventory picker. | Rider Linden | |
2018-06-02 | Use more typedefs to simplify sync between viewer and sim env settings code. | Graham Linden | |
2018-06-02 | Merge | Graham Linden | |
2018-06-01 | Rework preset loading and context menu from inventory. | Rider Linden | |
2018-06-01 | Mark LLSettingsSky::skipInterpolateKeys as override to silence Clang fail. | Graham Linden | |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-24 | Enable sky changes with altitude. | Rider Linden | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |