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path: root/indra/llinventory/llsettingssky.h
AgeCommit message (Collapse)Author
2019-08-22SL-11776Graham Linden
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
2019-07-10SL-11541 WIPGraham Linden
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen.
2019-05-29SL-10969Graham Linden
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-21SL-11238Graham Linden
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-08SL-10912Graham Linden
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-01-22SL-10387: Inject individual settings. Still freezes parcel/region settings.Rider Linden
2019-01-22SL-10387: Move settings intjection to a setting object (and out of ↵Rider Linden
llEnvironment)
2018-12-12MergeRider Linden
2018-12-12SL-10238: Viewer spport for push notifications from the simulator contaiting ↵Rider Linden
partial groups of settings. Blend these settings into the current environment.
2018-12-03SL-10055Graham Linden
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-08-29Hook up sky density panel to fixedenv and edit_ext_daycycle UI.Graham Linden
Fix retrieving LLSD for density configs (element not array) in density UI. Tweak layout of sky density controls.
2018-08-22Merge 5.1.9Graham Linden
2018-08-22Fix up dropped new funcs for settings density profile configs in sky settings.Graham Linden
2018-08-21MAINT-9026: Adding scale for sun and moon. Also don't allow the user to ↵Rider Linden
directly set the radio buttons for inventory and custom.
2018-08-21MergeGraham Linden
2018-08-16Make settings vfuncs use SETTINGS_OVERRIDE macro (override keyword in viewer ↵Graham Linden
codebase) to fix OS X compilation. Mark cloning funcs and derived class overrides as const.
2018-08-14MergeGraham Linden
2018-08-09Adjust layout of sunmoon panel and size of ext day edit. Blank sun texture. ↵Rider Linden
Fix edit and transition in edit day cycle. Fix default and blank images in sky textures.
2018-08-06WIP check-in to allow merge of upstream changes.Graham Linden
2018-07-16Add default and wellknown asset ids.Rider Linden
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-06-21Fix double-def of IMG_BLOOM1 from pulling over server change not needed in ↵Graham Linden
viewer code. Make viewer code use LLSettingsSky static func to hide indraconstants dep.
2018-06-15Make water and sky defaults take a position value to allow for default ↵Graham Linden
daycycle w/ multiple frames. Make default daycycle add 8 frames at 0, 0.125, 0.25 etc Merge over server-side bugfixes. Eliminate extraneous dirty bits in sky settings.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Remove debug pragma and put setMoonRotation back in the header file.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11MergeGraham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-08Settings inventory picker.Rider Linden
2018-06-02Use more typedefs to simplify sync between viewer and sim env settings code.Graham Linden
2018-06-02MergeGraham Linden
2018-06-01Rework preset loading and context menu from inventory.Rider Linden
2018-06-01Mark LLSettingsSky::skipInterpolateKeys as override to silence Clang fail.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵Graham Linden
sync w/ sim side which has not llunits types.
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Merge to 5.1.6Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-24Enable sky changes with altitude.Rider Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22Remove some obsolete sky funcs.Graham Linden graham@lindenlab.com
Remove Matrix3/4 funcs using LLQuat 4-float init incorrectly (they are redundant to angle/axis versions anyway). Fix up tests referring to removed funcs above.
2018-05-18Make nighttime elev constant _SIN, since it uses a sin value.Graham Linden graham@lindenlab.com
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-18Fix Mie Config validation in sky settings.Graham Linden graham@lindenlab.com
Start cleanup of heavenly body rendering.