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path: root/indra/llinventory/llsettingssky.cpp
AgeCommit message (Collapse)Author
2019-04-25Remove unused vars making Clang warnerror.Graham Linden
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵Graham Linden
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-08SL-10912Graham Linden
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params.
2019-03-29Fix windows line endings.Graham Linden
2019-03-28SL-10831Graham Linden
Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting. Adjust how the moon brightness affects the moon disc texture rendering (washes out less).
2019-03-26Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params.Graham Linden
Make moonlight darker and slightly bluish for scotopic feel when moon is primary.
2019-03-26Make whether the sun or moon is primary part of llrender light state so we ↵Graham Linden
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val.
2019-03-15SL-10743, SL-10744Graham Linden
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566).
2019-02-20SL-9660: Next pass cleanup. Removed and downgraded a number of logs. ↵Rider Linden
Removed refs to LAPAS. Better sync with legacy regions.
2019-02-08SL-10414Graham Linden
2019-02-07SL-10486Graham Linden
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-01Remove MSVC pragma to make debugging feasible in RelWithDebInfo.Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵Graham Linden
Timmy).
2019-01-30SL-9925: Viewer now shows an error message if import from legacy windlight ↵Rider Linden
fails.
2019-01-22SL-10387: Move settings intjection to a setting object (and out of ↵Rider Linden
llEnvironment)
2019-01-15SL-9917: New default sun texture, blank moon is now no image.Rider Linden
2019-01-08MergeGraham Linden
2019-01-07SL-10067, SL-9917: Updated UUIDs for sun and moon textures and to corrected ↵Rider Linden
known skies.
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-12-12MergeRider Linden
2018-12-12SL-10238: Viewer spport for push notifications from the simulator contaiting ↵Rider Linden
partial groups of settings. Blend these settings into the current environment.
2018-12-03SL-10055Graham Linden
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
2018-11-19SL-10086 FIXED [EEP] Rainbow and Halo use wrong texturesmaxim_productengine
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #178)Rider Linden
Default
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-11-01SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not setandreykproductengine
2018-10-30SL-1476 EEP Better shader transitionsandreykproductengine
2018-10-29Merged in andreykproductengine/maint-eep (pull request #169)Rider Linden
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com>
2018-10-29SL-9977Graham Linden
SL-9973
2018-10-29SL-1476 EEP Better shader resets and transitionsandreykproductengine
2018-10-19MergeGraham Linden
2018-10-18Port sim-side changes to back-conversion of new settings to legacy.Graham Linden
Fix validating of density multiplier to clamp >= 0.0001f. Port fix to setter for ambient color in sky settings.
2018-10-17SL-9889: New reconverted default assetsRider Linden
2018-10-09Remove redundant set of moon default tex id.Graham Linden
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-09-24MAINT-9734: Change limits on settings values.Rider Linden
2018-09-24SL-9736: 0.0 is no motion for cloud scroll.Rider Linden
2018-09-17SL-1873Graham Linden
Make range of star brightness in code and in UI 0-500 (not 512).
2018-09-07MergeGraham Linden
2018-09-07MAINT-8988Graham Linden
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00
2018-09-07Fix createDensityProfileLayer dropping passed in values.Graham Linden
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package.
2018-09-04MergeGraham Linden
2018-09-04Update validation range for star brightness to 0 -> 512.Graham Linden