Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-01-30 | SL-9925: Viewer now shows an error message if import from legacy windlight ↵ | Rider Linden | |
fails. | |||
2019-01-22 | SL-10387: Move settings intjection to a setting object (and out of ↵ | Rider Linden | |
llEnvironment) | |||
2019-01-15 | SL-9917: New default sun texture, blank moon is now no image. | Rider Linden | |
2019-01-08 | Merge | Graham Linden | |
2019-01-07 | SL-10067, SL-9917: Updated UUIDs for sun and moon textures and to corrected ↵ | Rider Linden | |
known skies. | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-12 | Merge | Rider Linden | |
2018-12-12 | SL-10238: Viewer spport for push notifications from the simulator contaiting ↵ | Rider Linden | |
partial groups of settings. Blend these settings into the current environment. | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-19 | SL-10086 FIXED [EEP] Rainbow and Halo use wrong textures | maxim_productengine | |
2018-11-01 | Merged in graham_linden/viewer-eep-fixes (pull request #178) | Rider Linden | |
Default | |||
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden | |
2018-11-01 | SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set | andreykproductengine | |
2018-10-30 | SL-1476 EEP Better shader transitions | andreykproductengine | |
2018-10-29 | Merged in andreykproductengine/maint-eep (pull request #169) | Rider Linden | |
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-29 | SL-1476 EEP Better shader resets and transitions | andreykproductengine | |
2018-10-19 | Merge | Graham Linden | |
2018-10-18 | Port sim-side changes to back-conversion of new settings to legacy. | Graham Linden | |
Fix validating of density multiplier to clamp >= 0.0001f. Port fix to setter for ambient color in sky settings. | |||
2018-10-17 | SL-9889: New reconverted default assets | Rider Linden | |
2018-10-09 | Remove redundant set of moon default tex id. | Graham Linden | |
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-10-08 | SL-9751 | Graham Linden | |
Add optional moon brightness setting | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-10-02 | Add LUT textures and optional settings for moisture/ice level to sky settings. | Graham Linden | |
2018-09-24 | MAINT-9734: Change limits on settings values. | Rider Linden | |
2018-09-24 | SL-9736: 0.0 is no motion for cloud scroll. | Rider Linden | |
2018-09-17 | SL-1873 | Graham Linden | |
Make range of star brightness in code and in UI 0-500 (not 512). | |||
2018-09-07 | Merge | Graham Linden | |
2018-09-07 | MAINT-8988 | Graham Linden | |
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00 | |||
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | Update validation range for star brightness to 0 -> 512. | Graham Linden | |
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. | |||
2018-08-31 | Adding optional flags to settings objects. | Rider Linden | |
2018-08-29 | Hook up sky density panel to fixedenv and edit_ext_daycycle UI. | Graham Linden | |
Fix retrieving LLSD for density configs (element not array) in density UI. Tweak layout of sky density controls. | |||
2018-08-29 | Merge | Graham Linden | |
2018-08-23 | MAINT-8944 Fix frame transition's images | andreykproductengine | |
2018-08-22 | MAINT-8881 EEP Blue Horizon swatch does not display the color set for that ↵ | andreykproductengine | |
keyframe. | |||
2018-08-22 | Merge 5.1.9 | Graham Linden | |
2018-08-22 | Restore funcs to create LLSD for density layers and profiles with single ↵ | Graham Linden | |
density layers. | |||
2018-08-21 | MAINT-9026: Adding scale for sun and moon. Also don't allow the user to ↵ | Rider Linden | |
directly set the radio buttons for inventory and custom. | |||
2018-08-14 | Merge | Graham Linden | |
2018-08-09 | Adjust layout of sunmoon panel and size of ext day edit. Blank sun texture. ↵ | Rider Linden | |
Fix edit and transition in edit day cycle. Fix default and blank images in sky textures. | |||
2018-08-06 | WIP check-in to allow merge of upstream changes. | Graham Linden | |
2018-07-16 | Add default and wellknown asset ids. | Rider Linden | |
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |