Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden | |
2019-05-14 | Merge | Graham Linden | |
2019-05-14 | Force file update. | Graham Linden | |
2019-05-13 | SL-10856 | Graham Linden | |
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | |||
2019-05-07 | SL-11086 | Graham Linden | |
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down. | |||
2019-05-03 | SL-11070 | Graham Linden | |
Gave clouds the Bob Ross treatment. | |||
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden | |
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon. | |||
2019-04-29 | SL-11065 | Graham Linden | |
Modify is sun up logic to exclude condition of moon. | |||
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden | |
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc. | |||
2019-04-25 | Put warnings on sun/moon direction as they were. | Graham Linden | |
2019-04-25 | Remove bughunting asserts. | Graham Linden | |
2019-04-25 | Remove unused vars making Clang warnerror. | Graham Linden | |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-08 | SL-10912 | Graham Linden | |
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params. | |||
2019-03-29 | Fix windows line endings. | Graham Linden | |
2019-03-28 | SL-10831 | Graham Linden | |
Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting. Adjust how the moon brightness affects the moon disc texture rendering (washes out less). | |||
2019-03-26 | Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params. | Graham Linden | |
Make moonlight darker and slightly bluish for scotopic feel when moon is primary. | |||
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-02-20 | SL-9660: Next pass cleanup. Removed and downgraded a number of logs. ↵ | Rider Linden | |
Removed refs to LAPAS. Better sync with legacy regions. | |||
2019-02-08 | SL-10414 | Graham Linden | |
2019-02-07 | SL-10486 | Graham Linden | |
Use brighter moon texture for both default and blank moon texture ids in picker. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-01 | Remove MSVC pragma to make debugging feasible in RelWithDebInfo. | Graham Linden | |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden | |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-01-30 | SL-9925: Viewer now shows an error message if import from legacy windlight ↵ | Rider Linden | |
fails. | |||
2019-01-22 | SL-10387: Move settings intjection to a setting object (and out of ↵ | Rider Linden | |
llEnvironment) | |||
2019-01-15 | SL-9917: New default sun texture, blank moon is now no image. | Rider Linden | |
2019-01-08 | Merge | Graham Linden | |
2019-01-07 | SL-10067, SL-9917: Updated UUIDs for sun and moon textures and to corrected ↵ | Rider Linden | |
known skies. | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-12 | Merge | Rider Linden | |
2018-12-12 | SL-10238: Viewer spport for push notifications from the simulator contaiting ↵ | Rider Linden | |
partial groups of settings. Blend these settings into the current environment. | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-19 | SL-10086 FIXED [EEP] Rainbow and Halo use wrong textures | maxim_productengine | |
2018-11-01 | Merged in graham_linden/viewer-eep-fixes (pull request #178) | Rider Linden | |
Default | |||
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden | |
2018-11-01 | SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set | andreykproductengine | |
2018-10-30 | SL-1476 EEP Better shader transitions | andreykproductengine | |
2018-10-29 | Merged in andreykproductengine/maint-eep (pull request #169) | Rider Linden | |
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-29 | SL-1476 EEP Better shader resets and transitions | andreykproductengine | |
2018-10-19 | Merge | Graham Linden | |
2018-10-18 | Port sim-side changes to back-conversion of new settings to legacy. | Graham Linden | |
Fix validating of density multiplier to clamp >= 0.0001f. Port fix to setter for ambient color in sky settings. | |||
2018-10-17 | SL-9889: New reconverted default assets | Rider Linden | |
2018-10-09 | Remove redundant set of moon default tex id. | Graham Linden | |