Age | Commit message (Collapse) | Author |
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There's this comment in indra/llimage/llimagejpeg.cpp:
//try/catch will crash on Mac and Linux if LLImageJPEG::errorExit throws an error
//so as instead, we use setjmp/longjmp to avoid this crash, which is the best we can get. --bao
but setjmp longjmp that aren't properly paired should be avoided on Apple Silicon (there are multiple setjmps but only 1 longjmp)
so if it still crashes, then that might be because of the try and catch
but if it doesn't crash any more, then the cause might just be improperly paired setjmp and longjmp
https://megapahit.com/show_bug.cgi?id=34
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# Conflicts:
# .github/workflows/build.yaml
# indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
# indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
# indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
# indra/newview/llfilepicker.cpp
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source for viewer 7.1.8.9375512768
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source for viewer 7.1.7.8974243247
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# Conflicts:
# doc/contributions.txt
# indra/newview/llfloaterimagepreview.cpp
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to pick up mac build fixes
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# Conflicts:
# autobuild.xml
# indra/cmake/ConfigurePkgConfig.cmake
# indra/cmake/ICU4C.cmake
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h
# indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
# indra/newview/llappviewerlinux_api.h
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llappviewerlinux_api_dbus.h
# indra/newview/llfloateremojipicker.cpp
# indra/newview/lloutfitslist.cpp
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* #1165 Fix for clipping and culling for mirrors under water.
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This was a broken test that got all the way to viewer release and the main
branch.
(cherry picked from commit a33a9d29380e6c1a0a9cc539be309d47adef4acf)
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LF, and trim trailing whitespaces as needed
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Cached minimap textures still using extra memory/loading still not reliable
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for minimap gen. Fix some emissive maps.
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This was a broken test that got all the way to viewer release and the main
branch.
(cherry picked from commit a33a9d29380e6c1a0a9cc539be309d47adef4acf)
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source for viewer 7.1.6.8745209917
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source for viewer 7.1.5.8443591509
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Release (Maint W) -> Maint X merge
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png_read_info triggered a PngError, LLAppViewer::frame() handled it
instead of LLPngWrapper::readPng, and since status didn't
change viewer tried to decode image again and again and again.
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/newview/lloutfitslist.cpp
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Co-authored-by: AiraYumi <aira.youme@airanyumi.net>
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source for viewer 7.1.4.8149792635
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# Conflicts:
# .github/workflows/build.yaml
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release/materials_featurette
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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Set DONE if decode thread is down instead of waiting for an update.
Decodes can't be canceled, so fix potential situation where we get two
responses
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* SL-20760 Allow 2k texture uploads
* SL-20760 Fix for textures not downloading.
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empty space
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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materials (still not accurate, but better...)
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does not consolidate opaque textures
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